by Impossible » Thu Apr 07, 2005 7:31 pm
I still think the game will suck without an exact equilibrium between Excell and myself. Basically, we need to be exact opposites, but exactly equal.
Just so everyone sees what I said in the channel:
The entire point of showing fighting between me and Excell is that nobody can ever win (except sometimes me, but Excell can't ever admit defeat, so nobody loses, and vice versa if the situation should ever arise). That's why the smashing into the wall thing doesn't work. It would be hilarious if over some tiny retarded thing like that, we got into some huge (well, not really long) cutscene battle to the death full of magic attacks and screaming insults, and then nobody won.
There are some things I'd take no offense to and others I will, so I'm just getting you on the right track here. >_>
In a cutscene at some point in the game we could also use the combo attack ripped right out of The Wrong Way. That would kick ass.
Then as party members in battle, we'd go with the opposite but equal thing. We'd each have the same number of attacks which in some way or another contradict with each other (or would be used against each other in a fight between us at the same time), but they'd all be corresponding to each other, and essentially as good. But we'd have to shout some character-specific line of dialogue before the attack... RM2K3 can do that, right? One idea I liked was both of them having an attack that either kills or just does some damage to the other, but gives them a huge boost in attack and defense (depending on how much damage is done to the other person). And they'd both have this attack with a different name and different dialogue, as they would every attack, but they'd both be pretty much the same (unless you want Excell to get a slightly bigger attack boost and me to get a slightly bigger defense boost or something like that).
And... >_> Cannon!
