Uh.. Impossible, PS2 wasn't weakest gamecube was... and X-360 isn't going to be the weakest either(that's what the revolution is for).
Pure ignorance. Absolute bullshit. You made one statement disputing a FACT, and and another making up your own idiotic theory which was never announced by anyone. The XBox 360 is coming out before the other systems, and will probably be using slightly older technology. We don't really know about the Revolution yet. And the numbers of "x times PS2/XB/GCN" mean absolutely nothing. The GCN and XBox both came out quite some time after the PS2, and were obviously more powerful.
Revolution playing NES, SNES, N64 and GCN games is a fact, not rumor. It was announced at the Press Conference - they're redefining backwards compatibility, so we can potentially play every Nintendo console game ever released - don't expect this, though, because it's not even remotely feasible. Nintendo will have to choose games to be downloaded, but I'm sure we'll see all the great third-party titles.
The reason Nintendo haven't revealed much information on the Revolution:
IGNcube: Do we have to wait until E3 2006 for more Revolution info, or do you have a new Space World coming later this year?
Shigeru Miyamoto: That hasn't been determined. We haven't decided yet. I'm sure that there will be information that we'll get out somewhere, somehow, through developers or something. I'm sure there will be some leaks. But next year at E3, everything will be public as far as Revolution is concerned. It will all be out there, which should tell you that we're well into it. It's not that we don't have anything. So next year you'll get it all.
IGNcube: Have Revolution development kits gone out yet?
Shigeru Miyamoto: We have not sent out development kits to developers yet. However, development kits for the Nintendo Revolution are very similar to the ones for the GameCube. So we feel that the environments are so similar that they will be able to start development very quickly upon receiving the development kits for Revolution.
IGNcube: Can you tell us when you'll send out Revolution development kits?
Shigeru Miyamoto: As far as when we're going to be sending out development kits, we don't have set schedule at this point. But I think that if you look at it, the "development kits" that a lot of other companies are sending out, are those really the ones with the latest chips? Are those the ones that have all the latest technology? It's hard to say. I don't think we're going to be that much different from other companies when they are sending out their actual finished development kits. I think we'll be able to send the development kits in a timeframe that pleases the developers. It's going to be in a time when it fits their development schedules well.
IGNcube: We're all assuming that the revolutionary aspect of Revolution is the controller. Do you know what the Revolution is yet or are you still trying to figure that out?
Shigeru Miyamoto: [Laughs] You're doubting me, aren't you? I can see that you're over there mistrusting my word. I understand. [Laughs]
Of course. It's set in stone. It has been determined. I'd love to show it to you. I'd love to be able to show you the features of the Revolution controller and tell you about them.
However, unfortunately if we do that too early those ideas would be stolen. We know that from past history. Analog stick. Boom - gone. Rumble Pak. We bring it out and everybody has to have rumble. We got the wireless out first and now there's wireless everywhere. So we have to keep it under wraps.
Hmm, just look at the Dual Shock controller. Almost everything about it (except L2 and R2) are based on something Nintendo either created or standardized - D-Pad, Analog Sticks, ABXY face button layout (renamed, obviously), shoulder triggers, start/select buttons and rumble controlling. Nintendo are doing something bigger than any of that with the Revolution, you can bet.