Glenn47 wrote:See, here in Minnesota we played Dodgeball, Wallball, and "Trench." Which I'm not sure if that's universal or not, but if not, it's basically dodgeball with a "jail" placed behind enemy lines, so if a ball fell too far back someone from in the jail could hit you, and if they did they were back in. Awesome game, I liked it better than dodgeball. Wallball I only played in like 4th grade, twice.
Oh yeeeaaah...I remember that kind of dodgeball. That was intense. The game I'm playing would be a lot more chaotic if we had that rule, because when we've got just one player on the court, a lot of the time he has to stop dodging because the other team has no balls (oh, that was bad). Something about how each team has to have at least one ball in play. If the ball goes idle, just sitting out of bounds, anyone (in-play or not) can retrieve it and toss/roll it into play.
We have two fun strats: Deflection and Deception. Deflection is where you have a ball in you hand and you do the basketball player thing, where you can just grip the ball with one hand and hold it in front of you. This is only possible because we use foam, not the hollow rubber balls. Anyways, then we just knock an incoming ball up and away with our held ball. It nullifies any potential danger of getting out, and somebody else could catch it if the opportunity allows.
Deception is a really funny team effort. We have three armed men (min). One throws a really easy underhand ball, high arc and everything, to the other side. A few seconds later, while the team is set on focusing on that ball, we throw the other two at those guys. Works about...60 % of the time the first few times, then they usually catch on.