Roir wrote:Unless the 4th degree thresh is increased, all the fights are going to be like that from here on in. It's the price you pay when your plunge increases way way faster than your damage thresh.
There really should be a multiplicative aspect to the level 4 injury determination. Perhaps you could be required to do at least 20 points over the damage threshold and at least twice the damage threshold as well. This would ensure that level 4 injuries were still very difficult to obtain early in the game, without making them so easy later.
Perhaps even a multiplier of 2.5 would be appropriate. That would mean doing 65 points of damage to Strata to knock him out, which is well within the range of what you can get with a high plunge and risk attacks.
