Best episode?

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Best episode?

Episode 1
2
11%
Episode 2
2
11%
Episode 3
0
No votes
Episode 4
5
28%
Episode 5
9
50%
 
Total votes : 18

Postby DSOK » Fri Nov 05, 2004 2:29 pm

EmperorJeramyu wrote:
DSOK wrote:Since when are the puzzles not part of the plot?


Well, Lufia 2.

Come to think of it, most RPGs have random and pointless puzzles in caves and other unreasonable places, with switches that move walls, motion sensing statues, doors that react to the growth of plants, buttons that have to be pushed in a certain order, spikes, bottomless pits, and other things that have no relevance to a plotline.

The details of a given puzzle may not be crucial to the broad sweep of the story, but they are nonetheless part of the plot (almost by definition). Sometimes the puzzles can make sense, as when they represent what one might reasonably have to go through to get into a well-protected area, or when the area has some magical reason for behaving in a random and/or silly fashion (Like Cyan's dream in Final Fantasy 6). But many times they don't make any sense, and that tends to irk me a bit.
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Postby EmperorJeramyu » Fri Nov 05, 2004 3:25 pm

Oh. So it's you with the problems. I guess that explains it. :wink:
"Unfortunately, the dragon only speaks in Napalm, a curious ancient language that you don't really need to speak to understand."
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Postby Impossible » Fri Nov 05, 2004 5:30 pm

Games are meant to be fun. Get the fuck over it.
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Postby DSOK » Fri Nov 05, 2004 10:05 pm

Impossible wrote:Games are meant to be fun. Get the fuck over it.

So I'm not entitled to be my own judge of what is fun? Whatever you say is fun must be?
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Postby Impossible » Fri Nov 05, 2004 10:14 pm

No, that's not it. However, you aren't entitled to twist my words and pretend I said something I didn't.
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Postby DSOK » Fri Nov 05, 2004 10:23 pm

Impossible wrote:No, that's not it. However, you aren't entitled to twist my words and pretend I said something I didn't.

I can't see any other interpretation for what you wrote. What precisely am I supposed to "get over" if not a wish to see games that aren't fun or aren't designed with producing fun as their chief goal? The only criterion for my evaluations of the dungeons was what made them fun for me. If fun for me is to be in conflict with your principle of fun, then I must not be qualified to evaluate what fun is.

You are, of course, free to explain what you actually meant and how it follows logically from what you've written.
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Postby Impossible » Fri Nov 05, 2004 10:37 pm

Well, you've now officially brought it to the point where you're responding to your own posts, not mine. I'm not gonna bother.
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