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Walkthrough Creation

Posted:
Mon May 24, 2004 7:21 am
by Raging Gogeta
I was just wondering if I could start writing a WALKTHROUGH for "The Way." Lots of times people get stuck, so I just wanted to write-up a guide on how to get through certain parts. However, I can also make it a Flash guide so everything is more organized and gives a professional appeal. What do you guys think?

Posted:
Mon May 24, 2004 7:44 am
by Blackbird
EmperorJeramyu is
already working on one, so I would suggest holding off.

Posted:
Mon May 24, 2004 11:55 am
by Raging Gogeta
Whoa, so it wouldn't be original for anybody else, but that's still not MY idea. I don't plan on telling people which items there are and where to get them. I'm talking about something like: "The game starts, follow Mr. Ruto to the East End. After he gives you the option to... (etc.)" That'd be original, right?

Posted:
Mon May 24, 2004 12:52 pm
by Telephalsion
I wrote one for ep1 and posted in the notch item walktrough... EJ told me off

Posted:
Mon May 24, 2004 1:47 pm
by Raging Gogeta
I was just wondering if you're going to do one for Episode II. I'm not sure what to do with the whole World...


Posted:
Mon May 24, 2004 3:52 pm
by Impossible
We already have a notch item guide, and just having a walkthrough is useless. You don't really need one for the Way.

Posted:
Mon May 24, 2004 3:56 pm
by Raging Gogeta
Well if a game is hard enough i.e. Legion Saga III. But there should at LEAST be some small guide on the REALLY hard parts of "The Way." Anyway, somebody should lock this topic. Too useless.

Posted:
Tue May 25, 2004 4:58 am
by Telephalsion
If i get myself to it i will write a walktrough telling where to walk and how also including every stat bonus and blade art +++
But i'll have to be motivated

Posted:
Tue May 25, 2004 12:29 pm
by Kyle
I for one would like to see a real walkthrough. Knowing which notch items you can get and a vague description of where to get them is nice and all, but a walkthrough which you can follow which leads you from one place to another pointing out where the stuff is is a lot better. Plus, it would be much more structured, allowing for blade art aquisition to be put in during the walkthrough instead of in another section.
I say go for it.

Posted:
Tue May 25, 2004 3:09 pm
by Telephalsion
Darn... i'll have to backtrack in ep2.. finished the barucha cave and haven't written anything

Posted:
Tue May 25, 2004 4:16 pm
by EmperorJeramyu
I'll start heavy work on it after school gets out for the year. About a week and a couple days.
Re: Walkthrough Creation

Posted:
Sat Jul 12, 2008 11:22 am
by samlai
Well personally, its not about hard or easy, but how perfect you want your hero or gameplay to be. Example, you would rely on a walkthrough to make sure you don't miss a single scene in the game. While most of the time during replaying, I realize most walkthroughs are imperfect, like, they miss out alot of important things, or missed out afew items here and there, it is the closest to perfect since it is supposedly rewritten over and over again, like a book ready to be published.
Personally I believe it is normal to want a walkthrough, though it is easy to complete every game just by your own instinct as an rpg-er as well as a little thinking. Relying on the walkthrough really takes away a big part of the game, and many lose their interests too. It's like, using a cheat that makes you almost invincible

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Re: Walkthrough Creation

Posted:
Sat Jul 12, 2008 11:34 am
by EmperorJeramyu

No really, this issue
has been settled for the most part, barring the nether regions of E6, but at least Jabbo had the stones to do all that he did.
Re: Walkthrough Creation

Posted:
Fri Jul 25, 2008 7:37 am
by Preki
Heheh. Lands, I was writing a Walktrough for The Way monhts before you've written this topic ^^. Yes indeed, yes indeed!! Obviously - in Polish -.-
Re: Walkthrough Creation

Posted:
Mon Jul 28, 2008 7:40 pm
by Wellsy
I love that Castlevania graphic.
