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If you could change one thing about the way what would it be

PostPosted: Sat Jan 14, 2006 11:51 am
by KaiBlue11
I would change the battle system. Where you would have more characters throughout the game and you could choose who you wanted to have in your party.

PostPosted: Sat Jan 14, 2006 11:54 am
by Kyle
Umm... More characters would endanger the story and I like the system the way it is.

I would change nothing fundamental. The difficulty could be punched up a bit though.

PostPosted: Sat Jan 14, 2006 11:55 am
by Naitius
I wouldn’t change anything, the way is pretty much perfect the way it has been so far.

PostPosted: Sat Jan 14, 2006 12:01 pm
by DragonMancorada
If i could change The Way then i would fix the bugs :D ! Cuz its perfect anyways!

PostPosted: Sat Jan 14, 2006 12:07 pm
by Terra
The difficulty. Sans the Fligg, Episodes 1-5 were too easy for me.

PostPosted: Sat Jan 14, 2006 3:08 pm
by nightshadow
You should have tried beating each episode with ALL the bonuses with the files they provide (you know, the weakling ones)

That's the challenge.

PostPosted: Sat Jan 14, 2006 3:23 pm
by Elachim
Hmm. Dunno about difficulty. Getting pwned by two shrooms after Illuminati sword aura missed 5 times consecutively and all my other chars were confused or dead wasn't fun.

I would change Rhue's sprite. His hair looks flat. Hmm. I mght just do that right now... < pops up idraw and does some painting > That's better. It's all shaded now. Oh, and what's this? Scatha's mask doesn't cover her whole face on the sprites, but does on the face sets! < does more scribbling > And and... yeah. That's about it.

Another thing. When you're equiping a new notch item over one already in place, it asks you if you're sure. Pressing the cancel key here will ACCEPT and replace the notch item. One mistake and goodbye 90 CTP.

PostPosted: Sun Jan 15, 2006 8:52 am
by A Wanderer
The Rhue sprite when he is swimming downwards (south). It looks like he turned his neck a few degrees.

PostPosted: Sun Jan 15, 2006 10:03 am
by Sage Of The Wise
Where you would have more characters throughout the game and you could choose who you wanted to have in your party.

Theres like 6 characters in ep6, why would you need more?

PostPosted: Sun Jan 15, 2006 2:27 pm
by Lumino
The predictablility of the battle system. Sometimes it is so damn boring it feels more like a chore to use those 8 million notch items. As far as I am in Episode 6 I don't even really find the Plunge fun anymore...and I should shut up before I get modded.

PostPosted: Sun Jan 15, 2006 2:43 pm
by Telephalsion
THe plunge is great in my opinion, but the damage threshold system might need a little working with. And the entire turn based monster encounters gets boring fast, and I think i remember lun saying he wanted a story version of the game, without the monster encounters, or atleast severely easier so the focus is on the story.

PostPosted: Sun Jan 15, 2006 2:50 pm
by Jabbo
Telephalsion wrote:THe plunge is great in my opinion, but the damage threshold system might need a little working with. And the entire turn based monster encounters gets boring fast, and I think i remember lun saying he wanted a story version of the game, without the monster encounters, or atleast severely easier so the focus is on the story.


Yeah, in my opinion damage threshold should be on a percentage system (possibly 150% of DT = step 4). And the experience requirements for each aura level could be lessened so that we don't have to fight the same battles over and over forever, but other than that, I love the game mechanics.

PostPosted: Sun Jan 15, 2006 2:55 pm
by Telephalsion
The entire notch system is so great, I really hope another game can take place in the way universe

PostPosted: Sun Jan 15, 2006 3:25 pm
by Jasonflare
It'd have to be more plunges. By the last plunge in E6(only main story one) I was stiff bored of battles.

PostPosted: Sun Jan 15, 2006 5:01 pm
by Lumino
You really DIDN'T have to add the parenthesis. Alot of us could have got on alot better without knowing there is only one main story plunge in E6.