Jasonflare wrote:And there's the issue of Rm2k3's DBS and battlecharsets...Agh, my mind hurts. I hate creating custom battlechars.
Dude, forget it already... I do like the idea of a fangame, so I'd be the last to flame or discourage you, but rm2k3 is just not worth it... I like rm2k3 just as much as the older version, but listen to me before you reply... I tried this before so...
If you are to use Lun's battlecoding aswell (which you might consider because the xl-drawing portion of the battles is actually a core part of the way series. If you are to use ethers or the likes and regular magic point ... I will kill you myself. I mean it.

)you might forget conversing it to rm2k3.
I made whole set of battlechars of about half the cast (rhue, traz, gauis, scatha, cetsa, dirk, slade and then I stopped.) and this as a surprise for lun, thinking I would be like incredibly smart to remake the way into rm2k3 to give the game a boost graphically to bring lun even more fans...
FORGET IT, Lun fucked up the whole rm2k engine (and I mean that in a positive way ^_^) and somehow the whole battle thingy won't work... a whole bunch of the coremechanics of the plunge seem to go haywire too if you converse it to rm2k, basically the whole game won't work, unless you are intending on spending hours on hours to fix those bugs and programming leaps (but I doubt anybody exept lun or another addict as myself, would even attempt such a horendous task, and yes I did attempt it but gave up halfway-hurted my brain too much).
Lun himself said it was near impossible to pull the thing off, when I told him of my attempts... So, either stick to the older engine or make an orginal game, or explain damn well in your game why the hell you don't use the xl drawing! shotgun's lying right next to my bed just in case!
Good luck if you do consider to converse it though! if you manage, gimme a call
