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Music Variation

PostPosted: Wed Feb 21, 2007 6:01 pm
by Uglymongoose
I was replaying episode 5 the other day and recognized how some of the music changed. 'ffbossa' and 'intothebreach' seemed to have been more piano-based in the previous episodes, but in episode 4/5 onwards they consisted mainly of brass and string instruments. What confuses me even more is that when I listen to the individual pieces from the earlier episodes using RM2K it sounds like the second version, but when I enter a test battle with a monster who has one of those selected as the battle bgm it sounds like the original piano based version. I doubt that this holds any significance to the Way story itself, but does anyone have a clue about how it occurs? Is it effected by some variable in the Event programming, or do I just have a retarded computer?

PostPosted: Thu Feb 22, 2007 12:21 pm
by Ovenhole
There's an rm2k-bug that causes some midi files to be played like that, so maybe that's it.

PostPosted: Thu Feb 22, 2007 12:38 pm
by EmperorJeramyu
Yeah, rm2k tends to piano-ize midis. I THINK if you run the game from the rm2k3 editor it happens less often, but it still might on occasion.

PostPosted: Thu Feb 22, 2007 7:56 pm
by Sage Of The Wise
I've alway noticed it happens alot less in fullscreen then in windowed mode, in case that helps.

PostPosted: Thu Feb 22, 2007 8:41 pm
by Uglymongoose
K, thanx. It seems to be better in RM2K3. I thought I was imagining things for a second.