Telephalsion wrote:But face it, once you get 8 carriers and 2 arbiters three observers and some ground infantry to protect against any lock downing ghosts, you're invincible
But to get that far usually takes too much time. Zergling rush usually kills you before.
problem: unless your ground Protoss ground infantry has a range of Siege tank and can kill ghosts in 1 fell swoop, your gonna die.
Zergling rush doesnt work on pros.


