Large wrote:Here's what i think.
The Way is repeating itself. Gaius and Rhue kill Strata, who's going to avenge Lirra, and then leave. Why do they team up together? Cause Gaius will tell something to Rhue that can explain a lot of things about the loop of the Way.
This seems very unlikely to me. Gaius obviously knows more than he's letting on (about any number of things), but he seemed genuinely surprised that the place he led Rhue wasn't actually the "End of The Way" any more. So I doubt that Gaius understands the large-scale structure of The Way.
Large wrote:Later they wander to the mountains, while the Landorin massacre occurs, with different kids this time, and they then find the "new Rhue" and give him that sword, cause Gaius makes Rhue understand that he can't keep it. And then everything re-starts...
There are two fairly obvious difficulties with this. First, if the place where Rhue and Gaius have found themselves really is the Landorin Stretch, then I can' t imagine how any group of wanderers would bring their children there, given the place's evil reputation. (They would most likely avoid the place even for themselves.) However, there was a cryptic comment early in the game about it being considered unlucky to rename a stretch (although nobody seems to know how one could go about making changes to a waypost anyway), and it does seem possible that this remark might have some greater significance later--most likely in connection with Landorin--so this suggestion is not entirely unreasonable.
The second objection to this idea is more of a meta-complaint. Specifically, it's not clear what could happen to the game after a point in time like you describe, when somebody new becomes "Rhue." The game could continue, since The Way is clearly not repeating itself exactly, but a lot of drama would still probably be lost. The alternative is that the game ceases right there, which seems equally unsatisfying and pretty hackneyed, actually.

