Here we go....
Impossible wrote:I don't really give a shit, but if you ever use the word "Journeyman" for anything, ever, I will kill you.
I'd like to know what's wrong with the word Journeyman?
Kyle wrote:I'd concentrate on creating this game as a single player game.
Not going to happen. The online feature is part of what makes this game so appealing to me.
Kyle wrote:First of all, focusing blindly on creating a job class tree as your first goal is wrong. You should think about other aspects first, or at least simultaneously.
What? Read a bit more carefully. I believe I said this in my first post:
Although I've formed many ideas about how the gameplay and other aspects of the game will go about, I would first like to concentrate on creating a diverse job class tree with unique and interesting options for players. Just so there's no more confusion, that means that I have been thinking about all aspects of the game, yet despite what some of you have said, I feel that the job system is the backbone to this game, and the rest of the game shall be built upon it.
Kyle wrote:For example, which weapon and armor restrictions will your classes have and how do weapons alter the flow of combat.
I think that it's safe to say that before all of this, you need to know
who will wield those weapons and wear that armor, and
who will participate in said combat.
Kyle wrote:Having a lot of classes and abilities is indeed key to having an interesting game. You want the players to continuously feel like they're evolving with every level up. If a player doesn't get anything new during an extended period of time, he'll get bored.
This is exactly why I'm asking for your help. I know that a lot of the people that frequent this board have played a great many RPGs. I thought that maybe have been playing a game and suddenly thought, "Hey, I wish I could be a... Whatever class you might have thought of."
Takarious wrote:It would appear the only thing you have so far is potential classes (ripped from other games I suppose). You've failed to mention any thing that actually matters, graphical interfaces, the games coding, setting on the "world" it takes place in, etc, etc.
Whoa. You're sharp, man. But I guess not sharp enough to understand that sentence from my first post that I italicized above. Failed to mention anything that matters? Are you trying to say that the characters that the actual players can be are not important? Game coding? Do you not understand this is still in the concept stage? Seriously, don't just post here to make me look like an idiot, acting like my original post did not give adequate information for you to form a decent and constructive comment.
I think that some of you might be worried that I am thinking of nothing but the job classes, and are just trying to steer me in the right direction. This would be a incorrect assumption. I have been thinking about everything about the game, though like I said, I want to produce a unique job tree first. Although I am asking for your help, this is still
my idea, and I am free to shape it in any order I see fit.
I realize that it's sort of unfair to ask for your help when you know so little, so I'll be making another post later with some more details on the setting and storyline, and also how I envision combat.
One more thing. Bill, the last thing I would do
anything for, is your respect.
I'll say I found her floating face down and I won't let them hurt you, I swear, from the crystal to the crucifix, I will always be with you. So if I go to hell for this I guess I'll meet you there.