Crestfallen Reborn

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Postby EmperorJeramyu » Wed Feb 16, 2005 3:36 pm

Here's a sample of the sprites. (They aren't fitted properly to an RM2K spritesheet yet.)

Arien
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Domitian
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Galland
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Generic Gilan troop
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Midian in Archayan armor
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Midian in one of his many disguises
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Night
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I might make a few adjustments later, but those are tenetively finished.
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Postby Just » Wed Feb 16, 2005 4:12 pm

oooo...nice, i like it. however, do you think you may give a more fierce look... i've always pictured him as the leader of the Crestfallen... maybe darker hair... the sprite you gave for Arien is much more what Lun would look like in my mind...small...innocent... until he unleashes some mighty power that kills everyone... :D whatever you see fit. I especially like Midian and Night...very good. great job. keep up the good work. :wink:
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Postby EmperorJeramyu » Wed Feb 16, 2005 4:14 pm

Just wrote:oooo...nice, i like it. however, do you think you may give a more fierce look...


A who, what?

Just wrote:i've always pictured him as the leader of the Crestfallen... maybe darker hair... the sprite you gave for Arien is much more what Lun would look like in my mind...small...innocent...


Well, we know virtually nothing about the Crestfallen, sans their names. The Crestfallen are never refered to as one or another being a leader, and Arien appeared pretty un-fierce when he freed Lun. In the game, Lun is a bald, barren prisoner. So that's how I made his sprite. He wouldn't be fully armed and armoured in jail.

Image
Last edited by EmperorJeramyu on Wed Feb 16, 2005 4:21 pm, edited 1 time in total.
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Postby Exiled » Wed Feb 16, 2005 4:21 pm

Great sprites OJ.
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Postby EmperorJeramyu » Wed Feb 16, 2005 4:24 pm

Thanks.

Meh, I just have to show off the other Crestfallen ones. I'm particularily proud of these. (Though I don't see the point in having made them. They aren't in any of the games at all.)

Arphaxad
Image

Exmus. I made him look fierce, suspicious, because he was the only one not present at the muder of Darcius. That's a little fishy if you ask me.
Image

Palmin
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Postby Just » Wed Feb 16, 2005 5:13 pm

i understand now. so... Arien is more sweet-natured. got it. makes sense.

Jeramyu, the reason i was wanting you to make them is because i rewrote the entire scene where Darcius is assassinated, and it will occur while the Wardens (excluding Exmus) are escorting him towards the Senate building, where the government heads are signing a new pact allowing the new nations of Lansa and Archaya to join the Illum Alliance (see, i made it to where they are still in the process of adding new colonies to their stable government). the wardens are seen, and it was important that they didn't all look the same.

also, Lun said that if Inception goes over really well, and people enjoyed it, he gives us full sequel permission, so that we can continue the story where he left off. :D :D That is, IF these two games turn out well... and if you are up for any more games after these are completed.

on another note: Exiled will be coding some of the mini-games for Inception. he is also programming a cool battle mode that will allow battles to be fought Legend of Link style (not turn-based, no battle effects necessary). hooray! more on that later. :P

EDIT: Btw, are you going to make an expression charsets for Midian, kind of like one where he is wide-eyed, one where he is crying, one asleep, etc.?
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Postby OverlordBill » Wed Feb 16, 2005 5:38 pm

Why are you changing a game that's already great? I'm telling you, keep it with Lun's original script and nix Just.
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Postby Porter » Wed Feb 16, 2005 7:00 pm

Excellent stuff there Jeramyu.
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Postby EmperorJeramyu » Wed Feb 16, 2005 7:48 pm

Just wrote:on another note: Exiled will be coding some of the mini-games for Inception. he is also programming a cool battle mode that will allow battles to be fought Legend of Link style (not turn-based, no battle effects necessary). hooray! more on that later. :P

EDIT: Btw, are you going to make an expression charsets for Midian, kind of like one where he is wide-eyed, one where he is crying, one asleep, etc.?


Um... what? None of the minigames in Inception are hard to code. And I already have a great ABS battle system I've developed in the past, but...

No offense or anything, but we don't need to make these super dramatic changes. I'm considering this more of an RM2K port of the games with a few extra scenes and stuff added in, not a complete rework of the whole game. Fixing some kinks in the script is ok, but attempting to transform Inception into a whole 'nother game isn't what I had in mind. I'm a bit wary of straying from Lun's original design. After all, we've seen what Lun has done, and we know it works. So why take unecessary risks and strides away, trying to build stuff we don't even know can stand.

As for the sprites, I became quite adept at sprite poses from previous work. No problem at all.
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Postby Exiled » Wed Feb 16, 2005 9:01 pm

I'm doing a ABS for Inception?
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Postby Impossible » Wed Feb 16, 2005 9:20 pm

I don't think you should mess with Lun's story. Extra side-stories or backstory is okay, but don't change a scene altogether.
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Postby EmperorJeramyu » Wed Feb 16, 2005 9:45 pm

Exiled wrote:I'm doing a ABS for Inception?


Just wrote:Exiled will be coding some of the mini-games for Inception. he is also programming a cool battle mode that will allow battles to be fought Legend of Link style (not turn-based, no battle effects necessary).
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Postby Exiled » Wed Feb 16, 2005 10:35 pm

Hmm. I thought I was just doing the minigames...
But if you need a ABS then I can I guess. :roll:
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Postby EmperorJeramyu » Thu Feb 17, 2005 6:31 am

We don't need one.
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Postby Just » Thu Feb 17, 2005 3:26 pm

ah! don't freak out on me, guys! i'm barely changing anything whatsoever. the only things i'm doing are (a) expanding a few scenes (b) rewriting a little dialogue and (c) inserting a little character devellopment. that's it. i'm not going to be rewriting the entire story. trust me, i want to keep it the original Lun way just as much as the lot of you. don't worry bout nothing.. :wink:

Exiled, Jeramyu, sorry about the whole battle system/minigame confusion. you guys figure out what's gonna happen with that stuff and who does what. if you guys want to work together, that would be great (swap ideas; trust me, Inception, even with the added stuff, will be EXTREMELY easy to program). however, i do have a few ideas for the final boss (Sepul) in Act two. anyhow.... whatev.. :roll:
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