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Gil212 wrote:ps. I'm a girl btw
^_^
Amgard wrote:Problem with an Online Plunge system is that the Plunge was complimented by generic combat (to include notch items)
I'd say if you wanted to make the Plunge online, you would have to include nearly every aspect of the Way's gameplay (Not complaining, however. That would rule)
And of course, make the Way very very large but linear.

Doing that would be insane... I don't think you can constantly have maps being made and constantly delete maps, you'd need a huge team of developers to put in that much work. Especially if it were less linear (more areas and forking paths). It's a nice dream, though... Although we can see that the Way's movement isn't all THAT fast anyway, it would still be difficult to make and difficult to implement - Lun alone can't create a MMORPG...
Indeed. Lun alone can't create a MMORPG, but people here can assist him.But if Lun is to call off this thing it would be just Episode 6 until Episode 7 comes out, and loop. If you haven't noticed that online games last so much longer than single player games, like Diablo 2 and Soul Calibur 2. (yeah I spelled this 1 wrong shut up)
Amgard wrote:If you made the Way dynamic and ever changing (constantly adding new maps...and deleting olds ones), it would keep the game very interesting. Of course, that would be unbeleivably hard.
Plays who lag behind get teleported further along the Way...
>_> And of course, you may travel on the lower way (if you can survive it)
No, I think I'd have a lot of fun with it
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