Notch Item Theories

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Postby Burning_Flame » Thu May 26, 2005 1:26 pm

maybe once you get real high and it get unless.....no i thinks it really useless
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Postby fwacho » Fri May 27, 2005 12:59 am

be prepared for an accelerated growth of Rhues fighting abilities in E6... those stones will come in handy not that you have all the right names.
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Postby Squish » Fri May 27, 2005 2:14 am

Kyle wrote:A fourth attack would probably ruin the battle mechanics. Right now it works on the rock-paper-scissors system where there's either a win, loss or draw after every attack. When you add a fourth attack you will break this, because it's possible there's going to be NO result after an attack.


Very true. Four attacks would ruin the game mechanics. However: Five techniques would add a whole new degree of variability and luck. Each technique defeats two other techniques. Think about it:

A defeats B, C (draws with A)
B defeats C, D (draws with B)
C defeats D, E (draws with C)
D defeats E, A (draws with D)
E defeats A, B (draws with E)

Now replace A, B, C, D, E with killer moves like Lunge Cut, Cross Sweep, Drop Slash, Blitz Assault, and Counter-Parry.
That would be a highly interesting concept -- Five attacks? Kick-ass!
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Postby Kyle » Fri May 27, 2005 4:48 am

Unfortunately Lun would have to add all that as a visual hint on screen because nobody can remember all that :)

The idea sounds good though, but you wouldn't actually change anything at all.
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Postby Squish » Fri May 27, 2005 4:55 am

Don't be so negative, if he could pull it off, I'm sure it would work really well. It wouldn't be too hard to remember what beat what.
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Postby Sephiroth555 » Fri May 27, 2005 7:59 am

Thats just stupid, the menu has been designed for three attacks, and having five atacks would take much more programming to add on and the probability of the attacks chosen by enemy would be just stupid. There is no need, the rock-paper-scissors (i always think of it as pokemon, think about it Cross Sweep = Red Colour Bkg = Fire, Lunge Cut = Green Colour Bkg = Grass, Drop Slash = Blue Colour Bkg = Water) style system is great for the plunge as it is simple yet effective, and it has extras like link attacks, finishers and so forth.

Lun does not need to change the Pluynge System. It is fine.
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Postby Squish » Fri May 27, 2005 8:09 pm

Uh, it's not just stupid. It could be easily done and it could potentially make the game a lot harder. What other RPG has used a five-way p-s-r battle system? None that I can think of. It would be original and an improvement. Hell, if I had the chance, I would use this idea to create my own RPG. But I don't have the time.
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Postby Flibbo » Sat May 28, 2005 3:48 am

how terribly conveniant for you
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Postby Jabbo » Sat May 28, 2005 6:29 am

Hm. Well, if they ARE going to be Notch Items and the variable names aren't just place holders, then maybe they're like good/evil counterparts (intended to be holy and shadow, maybe). I think there's at least some probability there'll be a fork where Rhue can go good or evil by the end of the game; after all, the Rhue+ variable has got to be used for SOMETHING.

By the way, does anyone know anything about all the bunny stuff (CE 260-261, switches 901-913), like whether or not it was abandoned, etc?
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Postby Non-Sequitur » Sat May 28, 2005 7:38 am

Jabbo wrote:By the way, does anyone know anything about all the bunny stuff (CE 260-261, switches 901-913), like whether or not it was abandoned, etc?

I am pretty sure I heard that it was for a mini game with Dippy that was abandoned.
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Postby fwacho » Tue May 31, 2005 11:45 pm

Non-Sequitur wrote:
Jabbo wrote:By the way, does anyone know anything about all the bunny stuff (CE 260-261, switches 901-913), like whether or not it was abandoned, etc?

I am pretty sure I heard that it was for a mini game with Dippy that was abandoned.

that is correct.. theres were going to be rabit races in each town.. but it just didin't devlop the plot much os it was scrapped in favor of stuff like TRaziun killing mobs of people... good choice I say.

also the buttons used in the menu screens took Lun nearly 6month to make working at least four hours a day nad up to 10 hours. it was so monotonous that for a while there he almost ready to scrap the project. Thankfully he pulled through the tedium.
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Postby Flibbo » Wed Jun 01, 2005 5:05 am

You have to admire Lun's dedication to his work
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Postby Telephalsion » Wed Jun 01, 2005 7:51 am

Sage Of The Wise wrote:I haven't been able to think of anything yet, im guessing that if there is a benefit, it will become evident later, probably with the addition of a new feature.



maybe some killer blade arts that get better the less percentage you have.
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Postby Squish » Wed Jun 01, 2005 7:59 pm

Or maybe lowering the percentage could use less MP (or whatever the variable is called -- damn I can't remember -- dont flame me I know there's a proper term)
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Postby Telephalsion » Thu Jun 02, 2005 2:26 am

FP - Finisher Points
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