See? I told you I was working!

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See? I told you I was working!

Postby Sarcasm » Thu Jan 05, 2006 6:25 pm

The Gross National Product of EverQuest, measured by how much wealth all the players together created in a single year inside the game. It turned out to be $2,266 U.S. per capita. By World Bank rankings, that made EverQuest richer than India, Bulgaria, or China, and nearly as wealthy as Russia.

It was the seventy-seventh richest country in the world. And it didn't even exist.


if you have the time to spare, Read this.

http://www.walrusmagazine.com/04/05/06/1929205.shtml
Last edited by Sarcasm on Fri Jan 06, 2006 10:59 am, edited 1 time in total.
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Postby HolsteinCow » Fri Jan 06, 2006 9:29 am

That was very disturbing.
"You see, wire telegraph is a kind of a very, very long cat. You pull his tail in New York and his head is meowing in Los Angeles. Do you understand this? And radio operates exactly the same way: you send signals here, they receive them there. The only difference is that there is no cat." (Albert Einstein, when asked to describe radio)
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Postby Sarcasm » Fri Jan 06, 2006 11:04 am

Peter Ludlow, a professor of philosophy at the University of Michigan, became fascinated by The Sims Online last year and founded a blog — "The Alphaville Herald" — that reports on interesting social situations inside the world. Last November, he discovered something truly strange: The game had a chain of cyber-brothels, run by a family of avatars, all played by a character named "Evangeline." Evangeline had organized a handful of Sim women to perform hot-sex chat inside the game for customers, who paid in Simoleans. "Girls set their own prices," she told Ludlow. "Bj's" were 20,000 Simoleans, the equivalent of roughly $4.50 (U.S.); Evangeline reserved the richest customers for herself, making up to $40 or $50 (U.S.) a trick. Ludlow later discovered that some of Evangeline's "girls" were underage girls in real life, and that Evangeline herself was a seventeen-year-old boy living in Florida. When he blogged about his findings, reporters nationwide snapped to attention, and soon The Sims Online was on the front page of The New York Times.

"There.com, for example, is a 3-D world devoted to nothing but chatting and socializing"
...
"One of the leading clothes designers is making $3,000 to $4,000 a month,"



Yes, It was.
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Postby Teenr0cker » Fri Jan 06, 2006 5:21 pm

Dude...once you discover that you can turn a profit from selling virtual items in an RPG, it usually leads you to the conclusions listed on that article. Nonetheless, that was a very well-written paper. Very true stuff. Very True.
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Postby CJ » Fri Jan 06, 2006 6:51 pm

Sarcasm wrote:
Peter Ludlow, a professor of philosophy at the University of Michigan, became fascinated by The Sims Online last year and founded a blog — "The Alphaville Herald" — that reports on interesting social situations inside the world. Last November, he discovered something truly strange: The game had a chain of cyber-brothels, run by a family of avatars, all played by a character named "Evangeline." Evangeline had organized a handful of Sim women to perform hot-sex chat inside the game for customers, who paid in Simoleans. "Girls set their own prices," she told Ludlow. "Bj's" were 20,000 Simoleans, the equivalent of roughly $4.50 (U.S.); Evangeline reserved the richest customers for herself, making up to $40 or $50 (U.S.) a trick. Ludlow later discovered that some of Evangeline's "girls" were underage girls in real life, and that Evangeline herself was a seventeen-year-old boy living in Florida. When he blogged about his findings, reporters nationwide snapped to attention, and soon The Sims Online was on the front page of The New York Times.

"There.com, for example, is a 3-D world devoted to nothing but chatting and socializing"
...
"One of the leading clothes designers is making $3,000 to $4,000 a month,"



Yes, It was.


Cool. Cyber whores.
oh yeah by the way. Doovy & Co. are not gone. After all... I am Doovy and Forunner is still here.
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Postby Aegis » Fri Jan 06, 2006 6:53 pm

Inevitably, someone will bring up Second Life in this topic. And if they don't, that makes this a very incomplete topic!

...

What, you're saying I should post something along those lines? If anybody is to do anything, it will NOT be the one of the laziest few of the population (of whom I am a proud member).

EDIT: I realize I sound like an asshole trying to use crazy english to sound smarter than someone else. But as I said, really lazy, therefore I won't change a thing. :twisted:
Shop smart, shop S-Mart.

<Jeramyu> I'm going to mistranslate our own anime, and piss ourselves off.
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Postby HolsteinCow » Fri Jan 06, 2006 8:16 pm

I never played SL. I heard it was full of drama whores that would attempt to get you banned if you did something even as insignificant as bumping into them.
"You see, wire telegraph is a kind of a very, very long cat. You pull his tail in New York and his head is meowing in Los Angeles. Do you understand this? And radio operates exactly the same way: you send signals here, they receive them there. The only difference is that there is no cat." (Albert Einstein, when asked to describe radio)
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Postby Violent_Paradan » Sat Jan 07, 2006 5:04 pm

I'm sure that I've either read that article before or have read one that was almost exactly like it.
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Postby Burning_Flame » Sat Jan 07, 2006 9:55 pm

It was already put up on the forum, thats probally why.
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Postby Sarcasm » Sun Jan 08, 2006 5:08 am

Burning_Flame wrote:It was already put up on the forum, thats probally why.

*Performs seppuku using a rusty spoon*
Feel free to delete this.
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