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Postby Stedar » Wed Jan 31, 2007 9:19 am

He wouldn't really do that, would he?
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Postby Wellsy » Wed Jan 31, 2007 1:32 pm

Of course he would. Jeramyu has nothing better to do over the course of 2+ years than to debug your game.
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Postby EmperorJeramyu » Wed Jan 31, 2007 2:02 pm

Strayed... I hate you.
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Postby Strayed Wanderer » Wed Jan 31, 2007 2:20 pm

You've always hated me, I can't see how this changes anything.
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Postby Stedar » Fri Feb 09, 2007 3:55 pm

Topic related:

V3.0r is half way done! Just to keep SOME of you excited Here's a few screens.

Image

Image
Updated areas, more Puzzles, and more fun!
Image
More Jumping! Use it to get around in some of the new areas!
Image
No more Cruddy RTP!
Image
New Puzzles and Boulder pushing Puzzles!
Image
New plot scenes!
Image
Editted Dialogue + alltogether better scenes!

Note: the forest scene has been changed to theo graphics now.
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Postby MusashiEX » Fri Feb 09, 2007 5:35 pm

Are you really going to get Jeramyu to debug it for you? Because if you are, I wanna see his response. I'm sure it'll be funny.
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Postby Sage Of The Wise » Fri Feb 09, 2007 5:50 pm

I like the use of RTP on the picture labled "No more Cruddy RTP!"


Ok, fine. Its mostly not RTP, but still.
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Postby MusashiEX » Fri Feb 09, 2007 6:02 pm

Maybe he was being sarcastic.
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Postby Sage Of The Wise » Fri Feb 09, 2007 6:51 pm

But then he would just be pointing out the use of RTP, and he seems to not want people to hate his game. At least that was my impression from the last 10 pages of the topic.
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Postby EmperorJeramyu » Fri Feb 09, 2007 8:21 pm

Stedar wrote:No more Cruddy RTP!

O RLY?

Image

And I never said I was testing anything.
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Postby Angel_OA » Sat Feb 10, 2007 7:14 am

Is this still only the demo in production?
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Postby MusashiEX » Sat Feb 10, 2007 7:36 am

Well, he calls it a demo, but you can hardly do anything.
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Postby EmperorJeramyu » Sat Feb 10, 2007 12:24 pm

That and the full version of something is supposed to be "1.0", not "26.0" like this is heading for. You shouldn't attempt to produce demos. You should attempt to produce a full product and (if you must) release demos along the way. Of course, I think that the number of demos are just a cheap attention grab and a sure sign the game is never coming out. Let x = number of demos of some random person's RM game, then 0/x is the probability of that game actually coming out.
Last edited by EmperorJeramyu on Sat Feb 10, 2007 1:11 pm, edited 1 time in total.
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Postby Wellsy » Sat Feb 10, 2007 12:44 pm

EmperorJeramyu wrote:Let x = number of demos of some random person's RM game, then x/x is the probability of that game actually coming out.

Do you mean 0/x? x/x would mean the probability is always 1, and therefore a sure thing, which is far from the truth and I'm certain was not the point you were trying to make. In either case: ALGEBRAIC!
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Postby EmperorJeramyu » Sat Feb 10, 2007 1:10 pm

0/x, right. I'm used to writing it "x/x is the probability the game WONT come out", but I changed it for no apparent reason. Without my knowledge. Fixed. And if they don't release any demos, it's a divide by zero error, which means it's completely fucking random.
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