by SpaceBoy2000 » Fri Jul 16, 2004 9:19 pm
Bah, it's on the second page, and dead for a long while.
I'm attempting to make it in Java, mostly as my first "game" in that language and learning along with it. The program (not applet probably, too much security restrictions) will use TCP to connect to another player in a peer-to-peer connection.
Of course, the most difficult of all (that I've encountered so far) is the graphics and the fact that not all the blade arts are revealed yet (so my base BladeArt.java class might need to be rewritten later on), and the fact that I have three more 700+ pages books still to read over. And then there's my summer job, which is basically taking my whole time, leaving little for programming fun.
BTW, here's a few questions: should the interface be EXACTLY (in every detail) like the plunge system in the Way? How about settings, and music? Should the user be able to have their own battlegrounds and make their own sprites? And stuff like that....
As for a MMORPG of the Way, there's a lot of problem associated with that. Mainly, who's going to run the server, who's going to pay for it running, and actually writing a secure program for the server. Then add lots of time for development, and a continual group of staff constantly adding to the MMORPG. I really don't see that happening any time soon...unless Lun attracts the attention of some big company and they decide to market a MMORPG based on the Way.