by LunC » Sat Aug 14, 2004 1:26 pm
Episode 3 - To get out from under the water you have to look very closely for little circle of lights. Press [ENTER] after positioning Rhue in the middle of such a circle and he should go to the surface.
Episode 4 - I'd suggest equiping Rhue with the Body Armor or Mental Flow Defensive Aura and selecting Articulate1 (or better yet Articulate2) for one of your flows to prevent the Confound condition.
If you're having problems with poison equip one of the Weapon defensive auras and use your best Poison Filter flow.
Jopaga has 400 hp and his two buds have 185 each. I'd recommend taking down "Shadow Lord D" as quickly as possible because he heals the enemy party. Then I'd probably go for "Shadow Lord A"(he has a powerful hit one attack) and get Jopaga last.
Watch out for Jopaga's XL Halve. He does it on the 5th turn. From that point on he'll usually only do it on turn 15, 25, 35, etc.
Lun