Grand Admiral Thrawn wrote:Lightsabers are too unwieldy. I'm thinking with a katana. On the subject of a plunge game, what would be the best program or language to use, if anybody cares to give their opinion.
I personally am developing it in Java. Mainly because it's the only language I'm proficient in. I haven't learned C++, and I'm only beginner level for C, which I'm study to program robots, so it doesn't help writing a game at any rate (little need to deal with pointers, Strings, etc. Atleast in the code so far).
Java has the advantage of being multi-platform, though it can be cracked easily due to the simple nature of its code. I could obfusucate the code, but that is only a slight hinderance to any proficient coder. Anyways, anybody with a packet sniffer could decode the simple messaging system anyways. Also, the fact that it runs on a JIT (just in time) compiler means that it runs slower than say C or C++. Plus, you need to have the Java Runtime Enviroment (JRE) installed.
The advantage is that most of the code I write can be reused easily. I really don't have much distribution problems at all with Java, other than making sure the user has the JRE installed. I can expand on the game easily, such as adding new Blade Arts or features (ie. initial throwing attacks) easily.
The biggest advantage would be if I wrote the program into an applet. But because of security restrictions, it would be considerably more difficult to program.
Anyways, I guess I'm not THAT qualified to talk about this. Anybody else got a better assestment of programming languages?