EP6

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Postby SpaceBoy2000 » Thu Oct 27, 2005 3:46 pm

And, it's useful to have RM2K when you're trying to reverse engineer the Plunge.

Personally, I think Lun's next game would run on an engine written by him.
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Postby Dr. Casey » Thu Oct 27, 2005 3:47 pm

Only, the coding can answers things that the games don't.
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Postby Telephalsion » Thu Oct 27, 2005 4:45 pm

SpaceBoy2000 wrote:And, it's useful to have RM2K when you're trying to reverse engineer the Plunge.

Personally, I think Lun's next game would run on an engine written by him.


Actually judging from what lun wrote in the wanderers guidebook I was able to create the damage roll table and create cases for the attacks, didn't get farther before I got boored though.
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Postby Sage Of The Wise » Thu Oct 27, 2005 5:04 pm

Lun leaves some things in the coding that he really shouldn't have.
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Postby Dr. Casey » Thu Oct 27, 2005 5:22 pm

Such as his penis size. 19 and a half inches, Lun? That's fairly big.
sqpat17 wrote:Slade: Maybe the sword flew over and landed in his chest. "Oof! Stabbed by two shadow swords in one week!" Okay, maybe not.
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Postby SpaceBoy2000 » Thu Oct 27, 2005 8:40 pm

Telephalsion wrote:
SpaceBoy2000 wrote:And, it's useful to have RM2K when you're trying to reverse engineer the Plunge.

Personally, I think Lun's next game would run on an engine written by him.


Actually judging from what lun wrote in the wanderers guidebook I was able to create the damage roll table and create cases for the attacks, didn't get farther before I got boored though.
True. Actually, I had to do the same thing, since the RM2K coding for the roll table is...messy. However, you really need to look at the coding to get the right sounds, and the right placement/size of graphics. Which also requires quite a bit of screenshots too...

And yes, it does become quite a drag later on. I still haven't got the graphics for some of the blade arts positioned right.

EDIT: Just wondering, if I add in goodies like voice chat to the game, would anyone use it? Maybe an area resembling the Estrana casino/arena for people to walk around in? Gonna be a bit hard to do though...
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Postby Winnipeg » Fri Oct 28, 2005 6:47 am

Absolutely, that would make the game! Why have an online game otherwise? :)
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Postby Telephalsion » Fri Oct 28, 2005 7:38 am

you used java right? is it possible to expand the game width, after creating the main plunge engine? If so then try to finish up with the plunge, leave room for easy alterations and additions sohuld it some up, like addint new blade arts and stuff. Keep up the good work.
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Postby Forerunner » Fri Oct 28, 2005 8:31 am

ARRRRGGGGGGHHHHHH!!!!!

My RPGM2K is broken!!!

No deeper mysteries for me... :cry:
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Postby SpaceBoy2000 » Fri Oct 28, 2005 4:00 pm

Winnipeg wrote:Absolutely, that would make the game! Why have an online game otherwise? :)
Heh. I hope it isn't TOO ambitious. I could add in a voice recognition system (like, you say the attacks instead of typing them), but the size of the program will increase more and more. Not to mention it might take a few tries for you to get it to work, and it would be a disaster if the system choose the wrong attack. Plus, it means that the players can't talk during the Plunge.

Telephalsion wrote:you used java right? is it possible to expand the game width, after creating the main plunge engine? If so then try to finish up with the plunge, leave room for easy alterations and additions sohuld it some up, like addint new blade arts and stuff. Keep up the good work.
That's how I always wrote things :D Technically, you can add new Lyns and Blade Arts to the current implementation.

One thing I am thinking of is the use of actual voice chat. Like, you can walk around, and speak through a microphone, and other people around you will hear what you're saying. So instead of messages popping up, you hear people talking. However, it would be hard for those who are not fluent in English to communicate. A voice synthesizer can be easily implemented, but the effectiveness of that is questionable, since computer generated voices are a tad...iffy.



Some other tidbits I'm planning:
- Implement the Estrana casino, with the lobby for people to meet up and talk and stuff, and the actual arena made, but without spectators or cheering noises. That would be for other players to go in and see. The problem would be that it would limit the server to one plunge at a time.
- Login/register system to enter the server. I have to work out how stats are increased though
- Ranking system for players. Maybe I can even work out a servlet to display the stats on a webpage. Not that likely though



I'm planning to get this done before January 1st, so I can submit it along with my university application as a demonstration of my programming skills, since this is my greatest and most ambitious project to date.

However, I will probably need permission from Lun to do this...better go ask soon.
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Postby Eckolin » Fri Oct 28, 2005 4:12 pm

I could add in a voice recognition system (like, you say the attacks instead of typing them),


You could add that, but in my opinion a keyboard or mouse controller would work just as good (probably better).

That's how I always wrote things Very Happy Technically, you can add new Lyns and Blade Arts to the current implementation.


Someone would have to know java (which can be learned, of course), and it would kill any online compatiblity (unless everyone uses the changed version).

So instead of messages popping up, you hear people talking.


Now that is a reasonable feature, but like you said, hard for English people. Of course you could combine that with speech recognition so people can also read what was said.

Ranking system for players. Maybe I can even work out a servlet to display the stats on a webpage. Not that likely though

Yay. You could use something like the ELO system for chess and checkers, but that wouldn't take into account the possible advantage of one of the plungers in terms of stats.

However, I will probably need permission from Lun to do this...better go ask soon.


Write it now, show it later :P

(I wonder if the Plunge Online can be considered a fan feature...)
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Postby SpaceBoy2000 » Fri Oct 28, 2005 10:53 pm

Eckolin wrote:
I could add in a voice recognition system (like, you say the attacks instead of typing them),


You could add that, but in my opinion a keyboard or mouse controller would work just as good (probably better).
Eckolin wrote:
So instead of messages popping up, you hear people talking.


Now that is a reasonable feature, but like you said, hard for English people. Of course you could combine that with speech recognition so people can also read what was said.
The problem for voice recognition is that it is quite crude to use as a translating or transcribing tool. It would be possible to setup voice commands and controls, but to use as a translation system would not be possible at this stage. As for voice commands, it would be nice, but probably too impractical to use in game now that I think about it. Oh well...

Eckolin wrote:
That's how I always wrote things Very Happy Technically, you can add new Lyns and Blade Arts to the current implementation.


Someone would have to know java (which can be learned, of course), and it would kill any online compatiblity (unless everyone uses the changed version).
I meant in the current alpha version I have out for people to download and take a look. You can add your own Lyns and fields and Blade Arts. Though a basic knowledge of Java is required. And even in the final implementation, people should be able to use their own sprite set for their own Lyns.

Eckolin wrote:
Ranking system for players. Maybe I can even work out a servlet to display the stats on a webpage. Not that likely though

Yay. You could use something like the ELO system for chess and checkers, but that wouldn't take into account the possible advantage of one of the plungers in terms of stats.
Hmm, well, an ELO system could be implemented if the "experience" part of the system is removed, and everyone is stuck on a level playing ground. You'd start with a basic Lyn, and have a set amount of CTP. Then, each notch item would have its own CTP value. You'd customize your character by changing the notch item mix. I might be able to make it so that you'd customize your character based on settings before a match, so people can vary the amount of CTP given for each Plunge

Eckolin wrote:
However, I will probably need permission from Lun to do this...better go ask soon.


Write it now, show it later :P

(I wonder if the Plunge Online can be considered a fan feature...)
Well, since I'm knee deep in SAT II cramming, beta testing, and AP homework, I think it'll take a bit before I actually get started...
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Postby Winnipeg » Sat Oct 29, 2005 11:42 am

Implement the Estrana casino, with the lobby for people to meet up and talk and stuff, and the actual arena made, but without spectators or cheering noises. That would be for other players to go in and see. The problem would be that it would limit the server to one plunge at a time.


How about you have the arena as well as other various places to Plunge around Estrana. Perhaps you have to reserve the arena with timeslots. You could only use it for title matches or something.
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Postby Belthazar » Sat Oct 29, 2005 12:06 pm

this game looks really good i dont even think its worth it for me to try and make another game. Seriously nicely done.
Last edited by Belthazar on Sat Oct 29, 2005 7:05 pm, edited 1 time in total.
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Postby Eckolin » Sat Oct 29, 2005 2:26 pm

+1 point for the bladeart animations.
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