by nightshadow » Mon Jan 16, 2006 12:37 am
okay. I'll give it another shot.
I'm thinking Critical Hit% should be higher once Blade Arts and Link Attacks get put in.
Critical Strength...I'm not so sure I agree with you. You need either a high enough crit hit % or Downpour to be effective. (along with new blade arts that may or may not require it)
Strides, I agree.
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Relating to your previous post, stats will be gained through plunging and random events. All of which is recorded by Notch Items.
There will be several known ones, and possibly new ones as well.
Shock Rock: +2 HP <--- possible
Heart Stone: +3 HP
Essence Stone: +5 HP <--- possible
Lyn Rock: +1 Plunge
Spiked Rock: +1 Damage Threshold <--- most likely not
Blan Rock: +2 Damage Threshold
Kritar Shell: +1 Critical Hit %
Kritar Snail: +2 Critical Hit % <--- possible
Lell Rock: +1 Critical Strength
Vide Rock: +2 Critical Strength <--- most likely not
Stricite: +1 Strides
Faithful Heart: +7 HP, +1 All other plunge stats
Loyal Heart: +10 HP, +2 All other plunge stats <--- still thinking about this one
Cross Stone: +5% Cross Sweep Link
Lunge Stone: +5% Lunge Cut Link
Drop Stone: +5% Drop Slash Link
Linking Stone: -1 Plunge, +10% All links
~-~
Changes are also in the Blade Arts as well. This is what's on the drawing board...
Step 1 Blade Arts:
Sharpened Edge: Deals 1-4 extra damage. Can only be used four times in one plunge.
New High: Raises Damage Threshold 1-2 points. Has a base chance of 20%.
Critical Eye: Raises Critical Hit% by 1-3%. Effect lasts for four passes after the last Critical Eye.
Cool Wind: Restores 2-5 health. Has a base chance of 95%.
Ray of Light: Raises Plunge 0-2 points. Has a base chance of 15%.
Step 2 Blade Arts:
Jagged Edge: Deals 2-6 extra damage. Can only be used four times in one plunge.
Crippler: Lowers enemy Damage Threshold 1-2 points. Has a base chance of 25%.
Dust Spray: Lowers Critical Hit% by 2-4% for both players. Effect lasts for four passes for the enemy.
Fenshu: Absorb 1-2 FP of your opponent. Has a base chance of 95%.
Lanner: Lowers Plunge 0-2 points. Has a base chance of 20%.
Step 3 Blade Arts:
Burning Edge: Deals 3-8 extra damage. Can only be used four times in one plunge.
Second Wind: Resets one random link cost to 1 FP. Base chance is 10%.
Refreshing Gust: Restores 3-6 health. Has a base chance of 85%.
Slick Grip: Enemy cannot use a risk attack next turn. Can only be used once in a plunge and has a base chance of 75%.
Parry: Take no damage if both attacks are the same. Base chance is 5%.
Step 4 Blade Arts:
Slammer: Deals 4-10 extra damage. Can only be used thrice in one plunge.
Twin Edge: Adds 15% to attack modifier. (a.k.a. If you choose the right/wrong attack, you get/take a 55% bonus instead of 40%)
Mend: Restore one exhausted slot to full usability.
Narcism: Lower your own plunge by 1 to lower opponent's plunge by 2-5. Base chance of lowering opponent's plunge is 75%.
Backlash: Add damage equal to a roll of your plunge/4.
Step 5 Blade Arts:
Destroyer: Deals 5-12 extra damage. Can only be used thrice in one plunge.
Weak Link: Drops enemy's strongest link by a base percentile of 15%. Has a base chance of 50%.
Slot Plug: Plugs 1 blade art slot for 2-5 passes. Has a base chance of 40%.
Strong Link: Raises weakest link by a base percentile of 15%. Has a base chance of 50%.
Inception: Raises Plunge 1-3 points. Has a base chance of 20%.
Step 6 Blade Arts:
Ravager: Deals 6-14 extra damage. Can only be used thrice in one plunge.
Mass Mend: Restore all blade arts back to usability. Base chance is 65%.
Pinpoint: Halves damage, but adds an injury level every 10 damage. Automatic 1st degree injury and cannot be a 4th.
Downpour: Restore HP equal to a Critical Strength roll. Does not work if result leads to a Blue oval.
Venshu: Absorb 2-3 FP of your opponent. Has a base chance of 90%.
Step 7 Blade Arts:
Annihilation: Deals 7-16 extra damage. Can only be used twice in one plunge.
Black Hole: FP of both players is removed one by one and stops when at least one player has reached 0 FP.
Blindside: Critical Hit is achieved every time. Base chance is 20%.
Double Plug: Plugs 1-2 blade art slots each for 2-5 passes. Has a base chance of 30%.
Link to the Sky: If C. Sweep, L. Cut, and D. Slash's links total a random number between 50% and 150%, you deal a base of 200% damage.
Step 8 Blade Arts:
Extermination: Deals 8-18 extra damage. Can only be used twice in one plunge.
Snapper: Sets enemy's strongest link to 0%. Base chance is 35%.
Dual Edge: Adds 25% to attack modifier.
Strong Bonds: Sets weakest link to 100%. Base chance is 35%.
Ender: Deal a 4th degree injury if enemy Plunge is lower by 8 or more and deals 20% of current health regardless. Has a base chance of 5%
Step 9 Blade Arts:
Decimation: Deals 9-20 extra damage. Can only be used twice in one plunge.
Sheathed Strike: If used with a Cross Slash, damage is multiplied by a base of 150%. Otherwise, deal half damage.
Driving Spirit: If used with a Lunge Cut, damage is multiplied by a base of 150%. Otherwise, deal half damage.
Follow Through: If used with a Drop Slash, damage is multiplied by a base of 150%. Otherwise, deal half damage.
Ascension: Raises Plunge 2-4 points. Has a base chance of 25%.
Step 10 Blade Arts:
Crestfallen: Deals 10-22 extra damage. Can only be used once in one plunge.
Gambling Spirit: Whoever does the most damage wins. Effect does not work if Plunge levels are not the same.
Triple Plug: Plugs 2-3 blade art slots each for 2-5 passes. Has a base chance of 20%.
Senshu: Absorb 3-4 FP of your opponent. Has a base chance of 85%.
The Way: Resets all attributes of opponent except HP to normal and enemy always takes +1 injury.
~-~
The plunges will be in a different channel than #theway, so if you don't want to see it, just leave or set the bot to ignore.
The commands should be given in PM as to not let your opponent know about what you're going to do.
Risk attacks are shown, but not Link (unless a successful link is shown). Blade Arts are shown on each end and commands can be as follows:
!add = Initiate a PM where you can choose your stats. You'll then be asked to provide a username and password. Don't lose it.
!login <username> <password> = Logs you in.
!logout = Duh.
!plunge = Initiate a plunge or accept an initiated plunge.
!stat = Shows colors of HP, DT, and PL for both players in PM. (can be done by anyone)
!cancel = Cancel your plunge initiation.
In PM
!cross = Use Cross Sweep
!lunge = Use Lunge Cut
!drop = Use Drop Slash
(Add an R to the end for risk or L to the end for link)
!stat = Find out your colors of HP, DT, PL, and C%
On occastions, there can be tournaments by which people can decide what the prizes will be and at what time. (Usually a Lyn Rock or Blan Rock)
I'll let some more people add on, I'm done for now.
Fading into the night,
The scourge of fear, the blight.
Upon this land beneath the sky.
Echoes of the past decry.
---
*fill in the blanks*
*fill in the blanks*
In that a lost love carried on
The words to a lonely song.
---
*fill in the blanks*
*fill in the blanks*
Yes, everyone must surely bleed!
That is what I had decreed.
---
*fill in the blanks*
*fill in the blanks*
Some Lies indeed hide everything,
But the Truth will hide nothing.