Plunge game

Home of the Crestfallen Few. Chat about whatever you like.

Moderators: Porter, EmperorJeramyu, Telephalsion

Plunge game

Postby Telephalsion » Thu Jun 03, 2004 2:17 pm

Okay anyone skiled in Pascal and Delphi?

I'm making a plunge game but I want to make it availible for Multiplayer... any thoughts?
Greatchickenman wrote:I'm up for any type of female at least once.


Any type of female.
User avatar
Telephalsion
S4 Deralyn
 
Posts: 3746
Joined: Thu Apr 08, 2004 8:31 am
Location: Frozen Wastes of Northern Sweden

Postby War » Thu Jun 03, 2004 5:37 pm

Already being worked on.
War
S3 Corlyn
 
Posts: 1646
Joined: Wed Mar 31, 2004 7:07 pm

Postby Telephalsion » Fri Jun 04, 2004 4:06 am

War wrote:Already being worked on.



what engine? rm2k? C++?
Greatchickenman wrote:I'm up for any type of female at least once.


Any type of female.
User avatar
Telephalsion
S4 Deralyn
 
Posts: 3746
Joined: Thu Apr 08, 2004 8:31 am
Location: Frozen Wastes of Northern Sweden

Postby Telephalsion » Sun Jun 06, 2004 7:37 am

I'm still going to make it :lol:

Well i'm going to use some pictures from fan-art as backgrounds.

And anyone whos work i use will be listed in the credits.

Any help on how to make it LAN- or internet-compatible is welcome.
Greatchickenman wrote:I'm up for any type of female at least once.


Any type of female.
User avatar
Telephalsion
S4 Deralyn
 
Posts: 3746
Joined: Thu Apr 08, 2004 8:31 am
Location: Frozen Wastes of Northern Sweden

Postby War » Sun Jun 06, 2004 8:10 am

you do know that you can't make Multiplayer games form Rm2k.
War
S3 Corlyn
 
Posts: 1646
Joined: Wed Mar 31, 2004 7:07 pm

Postby Telephalsion » Sun Jun 06, 2004 8:47 am

War wrote:you do know that you can't make Multiplayer games form Rm2k.


I did not know that...

I'm using a simple pascal engine though.

I know for a fact that you can make LAN-games with it. BUt I don't know how
Greatchickenman wrote:I'm up for any type of female at least once.


Any type of female.
User avatar
Telephalsion
S4 Deralyn
 
Posts: 3746
Joined: Thu Apr 08, 2004 8:31 am
Location: Frozen Wastes of Northern Sweden

Postby War » Sun Jun 06, 2004 8:54 am

I don't think so.
War
S3 Corlyn
 
Posts: 1646
Joined: Wed Mar 31, 2004 7:07 pm

Postby Telephalsion » Sun Jun 06, 2004 8:57 am

War wrote:I don't think so.



wel you're wrong. Most of the programming classes have made at least one LAN-game with this engine
Greatchickenman wrote:I'm up for any type of female at least once.


Any type of female.
User avatar
Telephalsion
S4 Deralyn
 
Posts: 3746
Joined: Thu Apr 08, 2004 8:31 am
Location: Frozen Wastes of Northern Sweden

Postby SpaceBoy2000 » Sun Jun 06, 2004 1:35 pm

I have made a LAN/Internet game using a very dumb and obscure programming language. I made it for my ISP, and I had half the school playing it on their free time. Incidentally, lots of teachers who teach in the computer labs are really pissed at me. Oh well, it got me a really high mark (over 100%) so I can't complain.

Yes, I can make it go over a LAN very easily. Making it go over the internet is complicated by firewalls, but some of my friends has got it going fine. Now here's the thing: The way I programmed the LAn game was having one server, which processes all the data, and a client, which basically sends what the client computer puts. Its uses one port per player, so really multiple player systems off a central server will be hard to do, but I suspect it will be a two player thing rather than a huge game with a database storing stats (which, BTW, I'm working on right now in Java, which I'm learning while writing this). If you want, I could make a Plunge game, for two people, over the internet, but here are the limitations:

- You need to know the server's IP Address
- One of your ports have to be open and the game will have to be configured to send information through that port. I will probably make it user configurable
- Statwise, it will probably be configured by each player, and then displayed to the other player. However, the other player will have to confirm it before the game starts
- Graphics will be a REAL pain to add. The programming language is really limited in this aspect (which is why i'm switching to Java). Initial program will be text based, and I don't think I'll add a lot in terms of graphics anyways.
- Memory intensive. I will guess (again, it is a GUESS) it will need a Pentium 2. Like I said, horrible programming language (I know Java isn't that great as well, but meh).
- Possibly there maybe chat between the two players, but I probably won't add it, since you can use any messaging program for that.

I will make it if you guys desire it, but if you guys don't want it, I'll wait till I finish learning Java. It really isn;t that tough though, the hardest part will be deciphering how Lun did it (since I want to make it as close as possible).
User avatar
SpaceBoy2000
S1 Hilyn
 
Posts: 195
Joined: Sun Apr 11, 2004 12:30 pm

Postby Telephalsion » Mon Jun 07, 2004 3:00 am

What dumb and obscure language was that?
Greatchickenman wrote:I'm up for any type of female at least once.


Any type of female.
User avatar
Telephalsion
S4 Deralyn
 
Posts: 3746
Joined: Thu Apr 08, 2004 8:31 am
Location: Frozen Wastes of Northern Sweden

Postby Sephiroth555 » Mon Jun 07, 2004 7:30 am

SpaceBoy2000 wrote:I have made a LAN/Internet game using a very dumb and obscure programming language. I made it for my ISP, and I had half the school playing it on their free time. Incidentally, lots of teachers who teach in the computer labs are really pissed at me. Oh well, it got me a really high mark (over 100%) so I can't complain.

Yes, I can make it go over a LAN very easily. Making it go over the internet is complicated by firewalls, but some of my friends has got it going fine. Now here's the thing: The way I programmed the LAn game was having one server, which processes all the data, and a client, which basically sends what the client computer puts. Its uses one port per player, so really multiple player systems off a central server will be hard to do, but I suspect it will be a two player thing rather than a huge game with a database storing stats (which, BTW, I'm working on right now in Java, which I'm learning while writing this). If you want, I could make a Plunge game, for two people, over the internet, but here are the limitations:

- You need to know the server's IP Address
- One of your ports have to be open and the game will have to be configured to send information through that port. I will probably make it user configurable
- Statwise, it will probably be configured by each player, and then displayed to the other player. However, the other player will have to confirm it before the game starts
- Graphics will be a REAL pain to add. The programming language is really limited in this aspect (which is why i'm switching to Java). Initial program will be text based, and I don't think I'll add a lot in terms of graphics anyways.
- Memory intensive. I will guess (again, it is a GUESS) it will need a Pentium 2. Like I said, horrible programming language (I know Java isn't that great as well, but meh).
- Possibly there maybe chat between the two players, but I probably won't add it, since you can use any messaging program for that.

I will make it if you guys desire it, but if you guys don't want it, I'll wait till I finish learning Java. It really isn;t that tough though, the hardest part will be deciphering how Lun did it (since I want to make it as close as possible).


Wow, I find the LAN progamming very interesting. Can you tell me how you go about programming a LAN game? What requirements and such?
User avatar
Sephiroth555
S1 Hilyn
 
Posts: 190
Joined: Sun Apr 04, 2004 3:22 am
Location: Australia, Victoria, Melbourne

Postby SpaceBoy2000 » Mon Jun 07, 2004 5:18 pm

Telephalsion wrote:What dumb and obscure language was that?

Turing. Basically, it is a compiler for C++, but it is VERY high level.

Wow, I find the LAN progamming very interesting. Can you tell me how you go about programming a LAN game? What requirements and such?

Okay, basically, the game I made was Tron. Very simple programming, the original non LAN version was only about 125 lines of code. A good deal of comment factored in that too. All I had was for the client to send a message to the server everytime the player issued a command, like move left, move right, move up, etc. And the server, everytime the players moved a pixel, would send back a message to all the clients saying what co-ordinated are each player in now.

Now, for the Plunge game, it would be a lot easier. The hardest part in my old game was to keep everybody syncronized in real time, which on a slow network, became a real pain. The server had to wait everytime each player moved a pixel for a message from the client saying that they received the co-ordinates, which ended up causing lots of lag in gameplay, especially over a bad network. There won't be such a problem in the plunge game however, since the stats are updated every move by both players, so the clients just alternated on receiving stats and getting user input. The server will wait for the input command from the user, and the message from the client saying what command the client put, and then process the commands and output stats.

Of course, it's not that simple. Processing the commands and outputting the stats would be hard, since I don't fully understand how the Plunge system works. And graphics is the hardest part, and it will probably be an all text interface. If I can manage it, text messaging with buttons for battle commands, though the easiest (and stablest) way would be using two ports. Probably not though, since it's already hard enough to manage the system.
User avatar
SpaceBoy2000
S1 Hilyn
 
Posts: 195
Joined: Sun Apr 11, 2004 12:30 pm

Turing? HAHAHA

Postby PeculiarlyLargeTesticle » Mon Jun 07, 2004 5:33 pm

TURING? HAHAHAHA! How dare even call turing mediocre level. Turing is the most dumbed down programming language in the world. It's not even a programming language. Its a pseudo language! It's got absolutly no power and no functionability. You'd be better off using click and play than turing, hell its probably more complicated.

I'm guessing you're talking about holtsoft's turing OOP which is made specifically for highschool students to learn as an introduction to programing basics! and nothing more than that. I could whip up a decent rpg with that program(And I call it a program because its more of a command line game/program maker than a programming language)

Sorry if this is taken as ripping on you. In fact I am ripping on Turing. It is the biggest joke ever created.

Java should do well... But lan and net programming shouldn't be hard if you keep things simple. But the more features you put in the more complicated net programming gets. Beweary of it.
User avatar
PeculiarlyLargeTesticle
Wanderer
 
Posts: 4
Joined: Mon Jun 07, 2004 3:20 pm

Postby SpaceBoy2000 » Mon Jun 07, 2004 9:37 pm

Like I said, dumb and obscure. The only reason I'm choosing it over Java is that A) I'm not the familiar with Java yet and B) I'm not familiar with Java's network commands. Anyways, I DO agree that Turing isn't a programming language, merely a pseudocode language for C++. Bah, it doesn't support half the thing I want to do with it! Complex multi dimentional arrays, even sprites is messed! So yeah, if I make it out of that, it'll be really crude. But first, I have to figure out the plunge system, specifically the blade arts and linked attacks.

I would however like to point out that Turing (if allowed) is a great language to use in programming contests, due to the fact that it's so damn simple. Sure, it's pseudocode, but typing the shit out and testing it is a hell of a lot faster than in Java (like using "put" instead of "System. out.println"), though NetBean's interface is way better. You don't have to care about syntax, and the dumb thing tells you exactly what went wrong.

But it is a joke, and a horrible language. I'm sticking to Java once I become fluent in it. That, or C++.

On a side note, more than half the comp sci class at school have trouble with Turing. It seems to me that they're so screwed for next year, even though Java is another easy language to learn. And I can't wait to sleep in those classes where our teacher would attempt (and fail horribly) at explaining OOP to people who hardly know how to use arrays. Oh well, if I'm getting 100+% on this course, I'm happy.
User avatar
SpaceBoy2000
S1 Hilyn
 
Posts: 195
Joined: Sun Apr 11, 2004 12:30 pm

Postby Telephalsion » Tue Jun 08, 2004 7:34 am

Okay i'm not skilled in the C group at all. But i've taking brief courses in programming basics.

I know pascal wich is just above Qbasic and similar.

The question about graphisc is easy. You simply use the same sprites as in "the way" simple as that. I've used rm2k so i can easily convert the plunge stances into a good format.

And the entire system of the plunge is basically rock paper scissor but with hp :)
read in the wanderers guide book btw.
Greatchickenman wrote:I'm up for any type of female at least once.


Any type of female.
User avatar
Telephalsion
S4 Deralyn
 
Posts: 3746
Joined: Thu Apr 08, 2004 8:31 am
Location: Frozen Wastes of Northern Sweden

Next

Return to The Scratch Wall

Who is online

Users browsing this forum: No registered users and 0 guests

cron