If Lun says no, then no it is. Plus, it is actually quite simple in terms of a game, since I don't really need to implement things like collision detection. Heck, even the animation sequence isn't that hard to do in terms of other games. So yes, I'm using this as a way to learn Java well.
The interface would probably resemble the Rm2k model as much as I can. Graphically, I don't want to do THAT much work. Stuff like Blade Art animations and background effects would be done at the very (and I mean VERY) end, when everything else works.
The interface will change a little. Since it is mouse based instead of keyboard based, the attack symbols probably won't grow larger when selected, but rather just become brighter. The status circle thingys will probably be both visible during the whole attack selection process.
By the way, a small question about finisher point - is there a limt on how much you can have at one time? Or it is basically no limit on how much FP you can have at one time?
As for music of plunges, there isn't that much of a selection. They are: AProblem.mid, B+sfbossa.mid, WayEndoftheWay.mid, B+UrgentAction.mid, A-Brave.mid, A-GoodBadUgly.mid (When Traziun plunges Taram at Lide), and finally B-Confrontation.mid. I was also thinking of having ASandstorm[1].mid as well, since it is good music for the arena scenes.
As for music for the menu screens, I haven't found one yet (haven't look THAT hard yet, so give me a break). The song WayJLandryTheFighterSpirit.MID sounds good, but I find the beginning to be a bit too slow. Any suggestions?
Here are the settings with their music that I've found so far:
Episode 1:
- Place of Rhue's first plunge - A-Brave.mid
- On the bridge with the novice headhunter - B-Confrontation.mid
- The place of Rhue's first lesson and plunge with Traziun - A-Brave.mid
Episode 2:
- The area with the plunge with Nomi and Rosmar - A-Brave.mid
- The plunge area at Lide - A-GoodBadUgly.mid (the plunges with Rhue actually had A-Brave.mid, but this seems more unique)
Episode 3:
- The plunge in the pits - B+UrgentAction.mid
- The Matalan Battlegrounds - B+UrgentAction.mid
Episode 4:
- Forest place right before the Lyn mini-game - B+UrgentAction.mid
- The Estrana Arena - A-Brave.mid (Rhue's first plunge), B+sfbossa.mid (Rhue's second plunge), ASandstorm[1].mid (right before the plunge with Strata)
- The Marketplace - B+sfbossa.mid
Episode 5:
- The Estrana Arena - B+sfbossa.mid (during Rhue's plunge with Strata), ASandstorm[1].mid (right before the plunge with Strata), WayEndoftheWay.mid (during Traziun's plunge with Strata)
- The hill place when Slade interrupts Rhue and Cesta and plunges - WayEndoftheWay.mid
- The weird vision place and the plunge with a shadow guy there - B+UrgentAction.mid
- Forest plunge place with Kygar - B+UrgentAction.mid
- The End of the Way showdown between Rhue and Strata - AProblem.mid
That's about it so far. Not much though...how about locations that you guys would like to battle in? I would enjoy plunging on the peak of the mountain on the Asyra Stretch and on the snowy mountain of Sky Peaks where Rhue, Dirk and Scatha passed through in Episode 5. Or perhaps the place where Traziun dueled his father, though it might not be large enough for plunging...
Aww well, back to work for me!