Plunge online idea

A moderated forum to discuss topics surrounding the Way series

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Postby Impossible » Fri Jul 16, 2004 9:30 pm

You should use Plunge Music from the Way...

Either have different music depending on the battleground (if you have a few to choose between, although they don't really affect the battling), or let a player choose their music before the battle from a list of Plunge music.

I don't like MMORPGs, though. Everyone who plays more than me gets so much stronger, so it's boring. Remember how we lost SBF? Yeah, that's why.
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Postby Guest » Sat Jul 17, 2004 10:18 am

I would be happy to write a program and host it off my dedicated linux box... I have a few friends who are extremely well with php (including myself) we could get together and talk with Lun about this and then if he gives us the go ahead make an MMORPG. :) let me know what you guys think?
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Postby Telephalsion » Sat Jul 17, 2004 11:16 am

Definately make an mmorpg. :twisted:

But should you enable more aspects to play other than plunging, it can get booring with just jump, slash, jump. :oops:
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Any type of female.
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Postby Guest » Sat Jul 17, 2004 11:39 am

The thing is would it be text based? Because if you guys don't mind text based mmorpg then that would be simple to make but if you mean an ONLINE GUI Based MMORPG that... could... be... hard... ouch... XD
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Postby Telephalsion » Sat Jul 17, 2004 12:37 pm

Text based is alright, but having some graphics would be nice.


I was working on a plunge game (untill the builder freaked out and complained about a standard line of code.) and I had first, a menu with start, continue exit credist. Then Once you press start you can choose your lyn-class. From wanderer to pharaphalyn. There was a span between the stats of each class wich I made from checking the enemies you've fought in the way.
I had the roll table and added every possible attack combination. I was about to input some basic blade arts when it started complaining.

I had a plan to use sprites during the combat scenes. But I never got that far :/




We could use a beta with text and static images at first, but I think it would be a better game experience if you see your character attacking it's opponent. :wink:


Anyway's wether it's graphic or text, the question is if it will be in reasl time, as in you actually see and may manipulate the fight as it progresses, or if it will be another type, you and your enemy designate an attack pattern each that will be used in your upcoming fight,
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Any type of female.
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Postby Guest » Sat Jul 17, 2004 12:53 pm

hmm... Game design is extremely hard but... I don't think im going to make the game if it isn't text based BUT I will still provide the hosting all you need to do is find the maker. Also, who complained?
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Postby Glenn47 » Sat Jul 17, 2004 3:35 pm

Boo! Text based! :(
Yay! Graphics! :D

C'mon Splixed! Would it help if i went
Pleeeeeeeeaaaaasssseeeee!!!!!!!

(Ps: talked to Lun couple weeks ago...said he didn't like the idea until he finished The Way and had time to supervise the project)
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Postby Guest » Sat Jul 17, 2004 3:37 pm

Nobody Cares... get your ass in the irc channel :D
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Postby Telephalsion » Sat Jul 17, 2004 3:55 pm

YEs wait untill the way is finished and we can make a game with a map over the ewntire world
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Postby SpaceBoy2000 » Sun Jul 18, 2004 4:22 pm

I think that would depend how the Way series ends...we actually don't know THAT much about the Way.

The good thing is that I'm doing my best to keep the whole plunge system...er...reusable. For one thing, the Blade Art classes should be reusable (maybe some modifications to the animations though, no clear idea of a way to implement them yet). Classes like my roll table method and the Lyn class (basically a class which represents a player) would probably be reusable, though the Lyn class might need to be extended and/or modified.

But it would be quite hard to write an entire graphical MMORPG engine from scratch. Not impossible, though nothing short of at least a few years of development time. By that time, probably a very rudimentary engine will be created.

But what WOULD you do on the way? Create a settlement? Form bandit gangs? Plunge each other? Fight monsters (which would require another battle system - monsters really don't plunge much)?



As for the "setting" of plunges for the plunge game, I was thinking of this:
The host chooses a setting from his computer (background, weather effect, music), chooses his sprite, and then starts the game. The other player connects to the host, and checks if he/she has the files for the setting and the sprite. If not, the player downloads the setting and the sprite. And the host will also check if he/she has the other player's sprite file, and download it if it's not there. THEN the game actually starts...

Maybe I'll add a chat program along with it so the players can gloat at each other.
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Postby Telephalsion » Mon Jul 19, 2004 3:48 am

That last idea sounds like a good ground to stand on.
Maybe implement other ideas along the way (no pun intended)


How would the plunge interface look like? Would it be similar to the rm2k model?

As for other things, once we get more uinderstanding on the real nature of the way we can't really make more than a plunge game, maybe once the series is completed mwe can make a real mmorpg
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Any type of female.
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Postby Kyle » Tue Jul 20, 2004 5:27 am

If Lun said he'd like to supervise it than it would be rude to go ahead without giving him that chance. It's still HIS intellectual property and author's don't always like those ideas to be messed with.

I see no harm in doing an online plunge game, unless Lun has ideas for one himself in which case we should shut up and be patient :P
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Postby SpaceBoy2000 » Wed Jul 21, 2004 8:07 pm

If Lun says no, then no it is. Plus, it is actually quite simple in terms of a game, since I don't really need to implement things like collision detection. Heck, even the animation sequence isn't that hard to do in terms of other games. So yes, I'm using this as a way to learn Java well.

The interface would probably resemble the Rm2k model as much as I can. Graphically, I don't want to do THAT much work. Stuff like Blade Art animations and background effects would be done at the very (and I mean VERY) end, when everything else works.

The interface will change a little. Since it is mouse based instead of keyboard based, the attack symbols probably won't grow larger when selected, but rather just become brighter. The status circle thingys will probably be both visible during the whole attack selection process.

By the way, a small question about finisher point - is there a limt on how much you can have at one time? Or it is basically no limit on how much FP you can have at one time?

As for music of plunges, there isn't that much of a selection. They are: AProblem.mid, B+sfbossa.mid, WayEndoftheWay.mid, B+UrgentAction.mid, A-Brave.mid, A-GoodBadUgly.mid (When Traziun plunges Taram at Lide), and finally B-Confrontation.mid. I was also thinking of having ASandstorm[1].mid as well, since it is good music for the arena scenes.

As for music for the menu screens, I haven't found one yet (haven't look THAT hard yet, so give me a break). The song WayJLandryTheFighterSpirit.MID sounds good, but I find the beginning to be a bit too slow. Any suggestions?

Here are the settings with their music that I've found so far:


Episode 1:
  • Place of Rhue's first plunge - A-Brave.mid
  • On the bridge with the novice headhunter - B-Confrontation.mid
  • The place of Rhue's first lesson and plunge with Traziun - A-Brave.mid

Episode 2:
  • The area with the plunge with Nomi and Rosmar - A-Brave.mid
  • The plunge area at Lide - A-GoodBadUgly.mid (the plunges with Rhue actually had A-Brave.mid, but this seems more unique)

Episode 3:
  • The plunge in the pits - B+UrgentAction.mid
  • The Matalan Battlegrounds - B+UrgentAction.mid

Episode 4:
  • Forest place right before the Lyn mini-game - B+UrgentAction.mid
  • The Estrana Arena - A-Brave.mid (Rhue's first plunge), B+sfbossa.mid (Rhue's second plunge), ASandstorm[1].mid (right before the plunge with Strata)
  • The Marketplace - B+sfbossa.mid

Episode 5:
  • The Estrana Arena - B+sfbossa.mid (during Rhue's plunge with Strata), ASandstorm[1].mid (right before the plunge with Strata), WayEndoftheWay.mid (during Traziun's plunge with Strata)
  • The hill place when Slade interrupts Rhue and Cesta and plunges - WayEndoftheWay.mid
  • The weird vision place and the plunge with a shadow guy there - B+UrgentAction.mid
  • Forest plunge place with Kygar - B+UrgentAction.mid
  • The End of the Way showdown between Rhue and Strata - AProblem.mid


That's about it so far. Not much though...how about locations that you guys would like to battle in? I would enjoy plunging on the peak of the mountain on the Asyra Stretch and on the snowy mountain of Sky Peaks where Rhue, Dirk and Scatha passed through in Episode 5. Or perhaps the place where Traziun dueled his father, though it might not be large enough for plunging...

Aww well, back to work for me!
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Postby War » Wed Jul 21, 2004 9:16 pm

Stealing my Online Plunge again. It will be done when it is done.
<WarV> You know what this place needs?
<Strayed> hookers?
<@Jeramyu> boobs?
<WarV> How about hookers WITH boobs!
<Strayed> I don't like fat guys.
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Postby Amgard » Fri Jul 23, 2004 10:59 pm

If this isn't done, I swear I will injure everyone who said they'd do it. :twisted:
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